Saturday, March 16, 2013

"...and that's a wrap."


Well, this week the team and I spent time wrapping up any final details and issues left in the product before our final presentation and demo.  We came to an agreement as to what issues should be addressed, what "low hanging fruit" could be fixed or implemented and what to leave alone.  Since we are under a hard deadline there are many issues that we simply have no time to fix. (for now).

Shortly after the quarter ends we plan to continue our collaboration with the goal of seeing this project reach completion.  We are quite simply too invested in it to just let it die.  We are all in agreement that we want to develop all the features that the original plan called for.  We want to take the time to polish the graphics, the gameplay, the level design and the story; we want to release it on somebody's app store (Google Play or Apple App Store or Kindle?  we are unsure right now. maybe all three.)

Above all else, we just want to be able to say, "Hey, you know that mobile game 'Flights of Fancy'?  WE did that!

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