Thursday, October 4, 2012

A Perilous Junction

So 'our resource' - budding writer - does ask for some clarifications.

Got your note, couldn't read all of your handwriting but I got the gist of it.  Couple of questions for your and your team...

How pulp hero do you guys feel comfortable with me getting about  this (Ex. level 2 boss a normal zeppelin for the times, or a lightening-spewing steam punk monstrosity?)

<IDEA> Or, as a progression from level to level, normal gradually gives way to more and more insane ideas as the side the PC is fighting against throws anything it can think of against you to try to win back the skies?

Right away - does user get a choice on side they fight for/against, or does it make more sense to do a single "campaign" now; think of alternate campaign as DLC or a sequel if successful (NOTE - hint of fatherly pride here - clearly he DOES get the idea of monitization).

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