Storyline wise, the only real concern I have
is a clear differentiation between the two opposing sides. This ties into
gameplay, as the version I was using didn’t allow a clear choice and kept
forcing me to fight against the British. This is tempered, of course, with the
realization that there is still a bit of work to do on this extreme coding
adventure of yours, but I really worry from a consumer point of view that
instead of buying a game with two different yet parallel storylines, they will
essentially be the same. Then again, might also just be me and my big mouth
running off into the sunset again.
Gameplay
wise, the one feature I am really curious about is inclusion of some kind of
limited-fire secondary weapons to add some variety to the normal tap-to-shoot
gameplay. Again, having tried it out in real practice, I have no idea how ya’ll
would go about implementing such a thing, but that was the only major concern I
had in that area seeing as they were something of a value in the write-up I
made for you.
Other
than that, looks good and like a solid step forward. Lee’s spawn, out.
Resource Tom will be checking in from time to time to give pointers, observations, blah...
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