Sunday, January 13, 2013

Intro and Training and Player Choice Oh My!

It's been a busy intersession.

Got the intro, some player training and the game hook - the player making a choice - done and sent to SVN.

It was a good trip to take with Corona - learned a number of things along the way.  Corona is good, as in classic VB was good - anyone can do stuff but a skilled programmer could work wonders; but it's the newbies that outnumber the skilled programmers by a lot.  That's the classic double edged sword - make it easy so the masses can get into it and do stuff - but if they don't learn and too much crud gets out into the wild, then it's the tool, not the meh programmer who takes the hit.  Make the learning curve steep like C or C++, get a cadre of professionals but then the masses heads to Java (or .NET).

Anyway the into has action, some animation and sound, buttons to push, and the CHOICE.  Not capitalized on yet, but it's there and we'll see what happens as the quarter goes on.

Code was put in place so that the intro was only played once.  But I added some tap events to the title code; tap on the main graphic twice and you can redo the intro.

I think we can do more with this, add a menu of options etc.  So it's a good thing to have the event there, and we can capitalize on it later.

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